Minor Imp
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The recently born hatchlings of imps are called ‘minor’ by their enemies. Although they are rarely little more than a lesser annoyance in most situations, with time and proper raising, they can turn into real enemies, the medium-sized Imps.
Information
Advances from: | |
Advances to: | Imp |
Cost: | 6 |
HP: | 19 |
Movement: | 5 |
XP: | 35 |
Level: | 0 |
Alignment: | chaotic |
ID | Minor Imp |
Abilities: |
Attacks (damage - count)
![]() | claws melee | 4 - 2 blade |
Resistances
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blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
![]() |
impact | -20% | ![]() |
fire | 0% | |
![]() |
cold | -10% | ![]() |
arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 70% |
![]() |
Cave | 2 | 60% |
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Coastal Reef | 2 | 40% |
![]() |
Deep Water | 99 | 30% |
![]() |
Flat | 1 | 50% |
![]() |
Forest | 2 | 70% |
![]() |
Frozen | 3 | 30% |
![]() |
Hills | 2 | 60% |
![]() |
Mountains | 3 | 70% |
![]() |
Mushroom Grove | 2 | 70% |
![]() |
Sand | 2 | 50% |
![]() |
Shallow Water | 2 | 30% |
![]() |
Swamp | 2 | 40% |
![]() |
Unwalkable | 99 | 50% |
![]() |
Village | 1 | 70% |